
09-01-2006, 12:32
|
 |
 |
Electrical Engineer / Computer Geek
AKA: Eldarion Telcontar
no team (Teamless Orphan)
Team Role: Alumni
|
|
Join Date: Nov 2005
Rookie Year: 2005
Location: Númenor
Posts: 558
|
|
|
Re: Calculating Angle to fire at
Quote:
|
Originally Posted by Brokoro
Here is an old equation i used a looong while back... see how you like it...
(It's a very simple equation)
V= Ft/s
A=Angle of take off
(-16/V^2 *((CosA)^2)*X^2) + (X(TanA))
Though this is a great equation, I'd would only use it in approximation. It is very simple and can be done by hand but is meant to be seen on a graphing calculator. So I hope this helps for the newcomers.
|
All that is is the standard position equation with the trig to split an angle up into its component vectors. We need to be able to compute the desired angle, given speed and range, which I don't think that equation can do. 
__________________
CMUCam not working? Tracks sporadically? Try this instead: http://www.falconir.com!
PM me for more information if you are interested (it's open source!).
Want the FIRST Email blasts? See here: http://www.chiefdelphi.com/forums/sh...ad.php?t=50809
"The harder the conflict, the more glorious the triumph. What we obtain too cheaply, we esteem too lightly; it is dearness only that gives everything its value."
-- Thomas Paine
If it's falling apart it's a mechanical problem. If it's spewing smoke it's a electrical problem.
If it's rampaging around destroying things it's a programming problem.
"All technology is run on 'Magic Smoke' contained within the device. As everyone knows, whenever the magic smoke is released, the device ceases to function."
-- Anonymous
I currently speak: English, some German, Verilog, x86 and 8051 Assembler, C, C++, VB, VB.NET, ASP, PHP, HTML, UNIX and SQL
|