Quote:
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Originally Posted by mpob
If you are on defense you want to gather, steal, collect, all of the balls,
and starve the other side of ammo.
I don't see why a team on defense would throw anything onto the field, except when the back bot, backed up to the wall and you could load it up.
if you are on defense and you get all 80 balls, and there is still 20 seconds left in that game period, why would you throw them onto the field?
You want to stop the other side from scoring!
If you hold all the balls, the offense cannot score, then when the next period happens you are on offense and you can use all that ammo!
(balls = ammo)
--Mike
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Also consider that when your offensive period begins, you'd waste precious seconds loading the balls into your robots/throwing them on the field. I think its best if you threw the balls to the backbot while your alliance is playing defense.
Another interesting thought is...your opponent holds ammo for you in their robots while playing offense. Letting them score into the corner goals gives u ammo when you play offense, while only allowing them to score 1 point per ball. If you get more ammo, you may possibly score more balls in the centre goal, giving you a higher return =). Depends if the robots on your alliance can actually shoot accurately. Otherwise, it may just be better...
auto: score as many points as you can.
defense: prevent scoring, encourage the other team to miss, so you may collect their balls off the field.
offense: unload the balls into the corner goals
last period: play defense, all 3 robots block goals/gaurd shooter
or
auto: same as above
offense: score as many balls as you can, preferrably in the centre goal
defense: encourage the other team to shoot and miss (especially if your alliance is unable to score in the centre goal), or if you are able to score in the centre goal or if the robots must be loaded manually, allow them to score in the corner goals.
last period: do whichever gives your alliance a better chance at winning:
blocking robots
or
scoring