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Unread 10-01-2006, 13:32
Katie Reynolds Katie Reynolds is offline
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Re: Human players scoring

Quote:
Originally Posted by meaubry
I read the rules but didn't see if the Human players scoring is also limited to "only when the alliance is offense" or can they score when the alliance is also on defense?
I suppose the air will be filled with flying balls at the end of each match as humans will be throwing everything they have before time runs out - and with most teams trying to get on the ramp it will probably be as good a time as any for a clear shot at the corner goals.
Once enough missed balls are scattered about, the probability of not hitting a ball on the ground will be pretty low, but it will be fun to see all those balls flying about.
I believe when the alliance is on defense, their goals are turned off so any ball is (intentionally or otherwise) scored, it is not counted.

When the green light above those goals is lit, those goals are active.

4.2.2A match is 2 minutes and 10 seconds long. An AUTONOMOUS PERIOD starts the match, which lasts 10 seconds. Following AUTONOMOUS PERIOD, there are 2 minutes of tele-operated game play, which are broken up into three 40-second periods. There may be a short pause between AUTONOMOUS PERIOD and the start of the tele-operated periods as the players stations are activated. The SECOND PERIOD and THIRD PERIOD are offense/defense, where only one ALLIANCE can score. During the FINAL PERIOD, both ALLIANCEs can score.

<G02> SECOND PERIOD - The ALLIANCE with the highest score at the end of AUTONOMOUS PERIOD will play on defense during the SECOND PERIOD. In the event of a tie at the end of AUTONOMOUS PERIOD, the ALLIANCE playing on defense during SECOND PERIOD will be chosen at random. Any balls scored in the defensive ALLIANCE’s goals (opposite their DRIVER’s station) during this period will not be counted.
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Last edited by Katie Reynolds : 10-01-2006 at 13:39.