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Originally Posted by Kevin_547
Has any one thought about instead of shooting if u could figure out how to get it high enough in the air but instead of a shooting the ball have the bot to kick it.
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If the ball goes higher than 60" and then you try to kick it (think of it as a spike in Volleyball), you will be penalized for a height violation.
If you are talking about a (football) placekicker effect mounted on your bot below 60" to shoot the ball into the goal, that's an interesting concept, and to tell you the truth, I hadn't considered that.
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Originally Posted by Kevin Sevcik
See, if I were defending against a robot doing the finger roll, I wouldn't bother pushing them against the wall. That's where they want to be anyways. I'd jump up next to them on the ramp, then shove them sideways to the edge of the platform. Pin them there if I can, but they wouldn't be scoring any time soon after that. This is assuming I can push them around and they can't push me, of course.
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hehehe.. Now that you said that out in the open, I would add a curved multi-positional attachment to my shooter to shoot from anywhere on the ramp. Your best defense would be to get me pinned in the corner of the ramp between the lexan wall, and the players station wall, so my angle of shooting was so unbelievably shallow, it couldn't make it most of the time.
Or any of the time in some cases.
But, if I designed a drive system with enough torque because my object was to get on the ramp anyways (new cim motors) good luck pushing me.