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Unread 11-01-2006, 22:58
seanwitte seanwitte is offline
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Re: Calculating Angle to fire at

Quote:
Originally Posted by X-Istence
While I agree that a table lookup would be a lot easier, why not go all out this year, and use the CPU that was given to you, and calculate on the fly. I know that is what my team is doing. While a hash table would be fast, it would be less accurate, and we are personally looking for going for the perfect bullseye at least 60% of the time.
Theres nothing wrong with that approach, but time is a finite resource and it is not the hardest problem here. It seems to me there are two very difficult problems involved:

1) Build a contraption that consistently shoots the balls at roughly the same speed (and hopefully direction!)

2) Build a gimbal mount that can be quickly and accurately positioned to control the launch angle for the gizmo in part 1.

I think part 2 will be the deal breaker for most teams. Moving an appendage is one thing, but this requires tight tolerances to make it work.