For the cars, we have been using a polymodeling technique. I found some blueprints on onnovanbraam, and put them into max. I then started with a single plane and extruded that bad boy around into a rough model of the car and then put a meshsmooth mod on it. Making the general shape isn't that bad, but the seams are a real pain.
Wires:
Veyron
This
http://img.photobucket.com/albums/v2...ti/wirelow.jpg
Looks like This
http://img.photobucket.com/albums/v2...i/wirehigh.jpg
with meshsmooth 2
and it looks like this
http://img.photobucket.com/albums/v2...ighgoodies.jpg
when I unhide everything
Modena 360
no smooth
http://img.photobucket.com/albums/v2...ri/wirelow.jpg
smooth
http://img.photobucket.com/albums/v2...i/wirehigh.jpg
smooth, with stuff
http://img.photobucket.com/albums/v2...ighgoodies.jpg
I don't know how to make those snazzy wireframe materials where it's shaded in between the wires. This is a blend between a plain gray mat and a black wireframe mat. Any suggestions on getting opacity in between my lines?
Salik, are you using reactor for those curtains?