I'm only disappointed in that in the past, explaining the basic premis of the game has always yielded a reaction from the non-FIRST person like this: "Oh, so it plays basketball?" And now, thanks to this year's game, I have to say "yes"
And really, that's a great thing. It's a simple game the way a sports game is simple - you have simple goals. And like sports, complex strategies evolve out of those simple goals.
I think it's bold of the GDC to have another game where everyone has to manipulate one scoring object (last time was the Tetra). You can't make a bot that just works with one part of the game and hope to be picked by a complimentry team. This isn't necessarily better, but it ads something to the design challenge: how do you make your robot better at picking up the ball/tetra and scoring it?