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Originally Posted by sdexp
The question is, why would you risk taking too much power for a risky shot of ten balls in a sceond?
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You'd be wasting balls, not really power. It doesn't take that much more power from the launcher to launch 10 at that rate. They only have to run the device for 2-3 seconds top maybe to launch 10 balls, including acceleration. To launch 1, you reallistically couldn't cut it off in under a second, especially factoring in acceleration. In fact it's probably far less energy than having to re-accelerate the motor after each shot or spacing the balls out so they shoot rougly 1 per second. The same pretty much applies for whatever feeding mechanism you use. Rate of fire has alot more to do with how you feed the balls (or prevent them from being fed pre-maturely, aka when the motors are accelerating up to speed) than the launcher itself.