Thread: Loose Balls
View Single Post
  #9   Spotlight this post!  
Unread 18-01-2006, 14:48
Lil' Lavery Lil' Lavery is offline
TSIMFD
AKA: Sean Lavery
FRC #1712 (DAWGMA)
Team Role: Mentor
 
Join Date: Nov 2003
Rookie Year: 2003
Location: Philadelphia, PA
Posts: 6,600
Lil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond reputeLil' Lavery has a reputation beyond repute
Send a message via AIM to Lil' Lavery
Re: Loose Balls

Quote:
Originally Posted by boiler
In reading the posts on this thread, it seems to me that most people think the only way HPs can get balls is from the corner goals. Keep in mind the center goals will be feeding back to the HPs as well, so as long as your team is scoring, the other side will never be starved.
New and interesting strategy: build up a ton of points at autonomous mode, get the early lead, stock up on balls and play pre-shot-clock-era basketball where you just hold them until the absolute end of the match. If this means scoring for your opponents, as long as you've got the lead, that's OK. Offense wins games, defense wins championships. Yeah, your RP will be hurt because by design the games would be low-scoring, but if you've got all Ws, who cares?
One more thought: you don't have to have a ball in your hopper (or magazine or whatever) to have control of it - it could be in your alliance station, or you could simply corral the balls in a corner, have 1 or 2 bots in that corner making a fence and defending the balls from the opposition.
So for this strategy, loose ball manipulation would be critical.
That would be an amazing strategy if you were ahead by 26+ points, but otherwise, or your opponents lack the ability to get 3 robots onto the platform. Additionally, you could go for the ramp, which would force the opponent to score very rapidly to make up for the difference, but in many situations they may be able to do so, or at minimum prevent you from getting ramp points (or in a worse case, pin your robots on their ramp).
Because the platforms can potentially be worth 50 points (25 for them, 25 for you), any strategy forsaking the platform can be very risky.
Additionally, because of the fact that any balls score re-circulate back into play, a large lead in this game will be hard to accomplish. I predict that almost every "blow-out" will involve the winning team having more "platform points" than the loser. This is also magnified by the fact that "ball hoarding" is a viable (if yet risky during the final period) strategy. And because of that the 2/3 periods may become very very defensive. (They may also be incredibly offensive depending on robot capabilities and how the back-bot acts-and how the other alliance reacts to the backbot).

This game has more potential for different styles of play than any I have ever seen, and it will be hard to see which strategies work and which don't until you see what the robots' capabilities are.
__________________
Being correct doesn't mean you don't have to explain yourself.