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Re: 3D Animation Q/A
I always use editable poly. i think there are certain editing features and options that differ between the mesh and poly, but i don't really know off the top of my head. try it out sometime.
to smooth the corners, you can chamfer the edges or start the model with a chamfered box (in the extended primitives section of the objects rollout). in photoshop you can edit the corners of the bitmaps to fit the rounded edges that you add to the box. make sure the edges are not TOO round, or it will look kinda dorky.
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