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Unread 22-01-2006, 18:14
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VEX Robotics Engineer
AKA: Arthur Dutra IV; NERD #18
FRC #0148 (Robowranglers)
Team Role: Engineer
 
Join Date: Mar 2005
Rookie Year: 2002
Location: Greenville, TX
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Re: Using Switches on the Operator Interface

Quote:
Originally Posted by Billfred
The general thing you'll see on most OI panels is that they're simple. A driver should be able to judge what's going on by touch or a brief glance. This, in turn, gives them more time to figure out how to do more important things, like moving around those two 120-pound hunks of machinery blocking your path to the goal. (Of course, if your two switches corresponded to something visual on the robot, such as a left and right ball sucker, then by all means go for it.)
Yes - simple is really good!

Last year, we decided that to make driver reaction faster, we would only use momentary large (coin op arcade-style) push buttons on our operator interface (besides the joysticks of course). We would then use code to make them emulate toggle switches. (Such as hit it once to start a function, and hit it again to stop it).

This may not be perfectly suited for every application, but I can tell from experience (I was the co-driver for my team last year), that not having to look down at the button when you push it really helps. As you can see, our 2005 operator interface was about as simple at you could get.

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Art Dutra IV
Robotics Engineer, VEX Robotics, Inc., a subsidiary of Innovation First International (IFI)
Robowranglers Team 148 | GUS Robotics Team 228 (Alumni) | Rho Beta Epsilon (Alumni) | @arthurdutra

世上无难事,只怕有心人.