View Single Post
  #34   Spotlight this post!  
Unread 23-01-2006, 22:22
Damelvin's Avatar
Damelvin Damelvin is offline
Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
Team Role: Animator
 
Join Date: Jan 2005
Rookie Year: 2005
Location: Elk Grove,Ca
Posts: 88
Damelvin is an unknown quantity at this point
Send a message via AIM to Damelvin Send a message via Yahoo to Damelvin
Re: 3D Animation Q/A

Quote:
Originally Posted by Capt.ArD
I always use editable poly. i think there are certain editing features and options that differ between the mesh and poly, but i don't really know off the top of my head. try it out sometime.

to smooth the corners, you can chamfer the edges or start the model with a chamfered box (in the extended primitives section of the objects rollout). in photoshop you can edit the corners of the bitmaps to fit the rounded edges that you add to the box. make sure the edges are not TOO round, or it will look kinda dorky.
Not really good with photo shop so i don't how i would do that. Looks better though with the chaffered box.
__________________
Hear about the cannibal that passed his brother in the forest.