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Re: 3D Animation Q/A
We have not yet been able to do a real "net render." theoretically, you have 1 computer run the autodesk backburner manager program, another runs the server program, and the rest run the client or node or whatever they call it program. the manager sends the scene data to the server, which splits up the data into bits, then send it off to the nodes to be rendered.
however, that is a bit tricky, and our school's network will not allow us to run the server program, or something.
the easy/ghetto way of doing this is to simply share the max scene file over your network. open it in each of your computers seperately. now you have 5 computers running independant of each other, all with the same scene loaded. then tell each computer to render a set of frames.
Computer 1- frames 1-50
Computer 2- 51-100
computer 3- 101-150
and so on...
now you have 20 little mini animations, which, when put together in a media program, form your final product.
inefficient and boring as you can get, but this is the most reliable way i can think of to render your stuff quickly.
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