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Unread 28-01-2006, 20:34
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Rich Kressly Rich Kressly is offline
Robot/STEM troublemaker since 2001
no team (Formerly 103 & 1712. Now run U.P. Robotics (other programs))
Team Role: Mentor
 
Join Date: Oct 2001
Rookie Year: 2001
Location: Pennsburg, PA
Posts: 2,045
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Re: How far ahead is FIRST in Game Design

Quote:
Originally Posted by Billfred
On a less-joking note, what is the rough timeline for the GDC?
Timeline for this? Are you serious? Did you hear the GDC member introductions at kickoff? How on earth can you put a timeline on a priceless process that goes something like this (OK, I'm totally guessing here, so I'm ducking and running in fear of retribution from above)...

Dr. Flowers: "Whatever we do it needs to be really, REALLY difficult and it needs to be engaging and accessible in all demographic settings."

Mr. Lavery: "Ohhhh, are those danish? When's lunch? Seriously, why NOT have sixteen different game objects? OK, I'll back down to these twelve, but the camera and the pond are staying in the game."

Mr. Norman: "You realize Dave, someone will eventually have to supply this stuff and make the field work."

Mr. Kamen: "Remember, we're trying to change the culture in a postive way here. Before I'm sold on any of this, you need to explain to me how it's going to inspire. I agree with Woodie, it needs to be hard, but for the right reasons and in the right way."

Mr. Porter: "I know one thing for sure. These sketches you guys drew for me make no sense at all. From the looks of this, you want a prototype bobblehead of Aretha Franklin about 12 feet tall. How the heck am I gonna do that with only quarter-twenty fasteners?"

Mr. Lavery: "That's not our problem, Walt. Just have it done by noon. Oh, and check on the food too."

Commander Chism: "All of you know we're supposed to ship kits in two months, right? Jason, you're awfully quiet, which game objects do you like?

Mr. Morella: "Huh? Oh sorry. I stopped listening after Dave mentioned danish."

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technology, innovation, and invention without a social conscience will only allow us to destroy ourselves in more creative ways

Last edited by Rich Kressly : 07-02-2006 at 08:10.
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