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Originally Posted by Jonathan Norris
through empirical means we have been able to find a ideal angle of launch which will work every where from on the ramp all the way back to about 15'. We are planning on not having an adjustable angle on the shooter. We found that there is little need to adjust the speed if the angle of your cannon is correct, and you plan on firing the ball in strait.
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Our team found a similar thing through some fun equations. Every angle has a speed where the ball will stay in the goal area for a much longer range than you might normally get; you just have to find this speed and angle, and decide what angle to set it at to be most advantageous for you. We are still modifying the speed of our shooter with a constant angle, but this big range features gives you the nice ability to not have to worry much about shots from a certain area. We are also considering giving our shooter the ability to have the departure angle (from a barrel) modified between matches. It would do us nothing in game, but if we find the current angle is not working well, we may be able to change it by a few degrees in hopes of making things easier the next match.