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Re: Driving control scheme?
This is interesting. Way more teams voting for two joysticks than one.
The one joystick really isn't that much harder to program. I worked it out on paper in about 15 minutes then typed that straight into the computer. I spent about 30 minutes (that is, 30 minutes of actually working) debugging it when the tracks on the bot kept randomly reversing/ignoring dead bands/spinning the same way.
Our team still has to make some motor linearization code and tweak the code but for the most part it's done.
I think that one joystick is easier to control and leaves the operator's other hand free for a possible second joystick/panel for weapons control. We learned last year that it's best not to have two drivers. That's very hard to coordinate correctly sometimes.
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