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Originally Posted by animator1
I was wondering if anyone knew how i could change a question mark, into an exclamation mark in 3ds max? is it using a modifier? is it even possible? if not i will just stick to my original plan.
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This is actually a pretty easy thing to do with the morpher.
1) Use the text tool to make a ! and a ? - these are only for reference
2) trace one spline over the straight part of the exclamation point, and another spline over the curvy part of the question mark
3) make a box, cylinder, w/e, however thick you want your character to be. Then, make a clone of it - COPY, do NOT instance
4) convert it to editable poly. Select the top face and click 'extrude along spline' options box(under 'edit polygons')
5) pick your spline as the question mark curve, and set the segments to a high enough number that it looks smooth. Add any taper, rotation, etc that you'd like.
6) do the same for the other plane, except with the straight segment. Add taper, or whatever to stylize it abit, and make sure that the segments is equal to the number you used for the question mark. You can modify the models however you want, as long as their topology is the same.
7) select the question mark, and from the modifier list, select morpher. Go to channel parameters, click 'pick object from scene', and it'll add the exclamation pt as a target. Now you have a morph target that you can keyframe (play with the slider and watch it move back and forward between the two...) in the morph channel list.
note -morpher will only work on objects that have the same topology over the vertex indices, even if they have the same vertex count (afaik../) - because, vertex 312 moves to wherever vertex 312 might be in the target. Also its a linear move, so you may need an intermediate morph to smooth out the transition betweent the two.
For the period, just make it however and either constrain it to the question mark or edit poly modifier attach it on.
Hope this helps