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Unread 09-02-2006, 02:12
MiNT MiNT is offline
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Re: 3D Animation Q/A

Quote:
Originally Posted by Damelvin
Well i tried and this is what I got now to just light the room right.


Now the room I am trying to get everything lighted without turning up teh intensity of the omni light. Can't get the mental ray shadows to work right so i wne t with raytrace and they work to teh most part and tehre is 3 omni lights in teh scene any thing need to be fixed Other wise its time to animate and render.

Heh, was about to say add some shadows, but I see you were already all over that =] As for the dark areas, you can safely lighten them by making an omni, setting it to diffuse only (uncheck specular), and excluding everything but the object that needs to be lightened. Then just position it however you'd like, adjust brightness, etc. Also you could perhaps add an omni, with 'ambient only' checked, at a low intensity. Keep in mind it will add with your other lights, so be careful you don't get any blowout.

For your wood materials, I would add a bit of a specular component - not too high, and with some glossiness, assuming this would would be coated. The, select the outside edges, and give them a small chamfer - this will let the corners catch a small highlight that will add a lot of depth to the scene.