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Unread 09-02-2006, 22:57
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Damelvin
AKA: J.D.
FRC #1147 (Herdinators)
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Join Date: Jan 2005
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Re: 3D Animation Q/A

Quote:
Originally Posted by MiNT
Heh, was about to say add some shadows, but I see you were already all over that =] As for the dark areas, you can safely lighten them by making an omni, setting it to diffuse only (uncheck specular), and excluding everything but the object that needs to be lightened. Then just position it however you'd like, adjust brightness, etc. Also you could perhaps add an omni, with 'ambient only' checked, at a low intensity. Keep in mind it will add with your other lights, so be careful you don't get any blowout.

For your wood materials, I would add a bit of a specular component - not too high, and with some glossiness, assuming this would would be coated. The, select the outside edges, and give them a small chamfer - this will let the corners catch a small highlight that will add a lot of depth to the scene.
I actually like teh shadow areas give it a little depth and I dont think I am going to do put lights in the shaded areas just exclude them from certain omnis. I will try waht you said about teh wood.
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