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Originally Posted by SoftwareBug2.0
That sounds like a good way to do it. I sorta skipped over where you were qualifying with "basically".
Now I'm go to respond to your last message in a way that isn't quite literally there, but seems to be implied: it seems like you imply that other methods must be more complex.
There are actually simpler ways that you could potentially control the aim. For example, my team's manual aim mode works with only left, right, and off for the turning, and up, down, and off for the tilting. You could have your camera do the same thing.
And yes, proportional is the P in PID. The other are integral and differential, see a number of other threads for more information about them.
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I have tried to understand the other ones a little bit but need to spend more time on it. I also don't have the time to impliment them.
Well your setup should work fine, but once you start having great error that constantly changes direction and your turret has to go back and fourth, it could create very jerky movements. Depending on how robust your system is, this could damage the motors and gears.
You might be smooth on the controls but the camera won't be(depends on the programming).
You are right they don't have to be complex.