Thread: Human Player
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Unread 15-02-2006, 19:37
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Tim Delles Tim Delles is offline
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Re: Human Player

Quote:
Well even if you don't have the above hopper which you toss into, human players still hold alot of power, as the balls on the ground can be very tempting to the other teams, you have to know when to throw them and where to throw them. the human player which isn't able to throw in the top hopper, will likely fail at this... besides which team out there doesn't have a member on a sports team, or which has a good throw... I don't think it will be very often that you find a "bad" human player, but they will pop up I am sure.
Who says the best people for human players have to be on a sports team. Honestly that is sterotypical for people to think that. In 2004 (FIRST Frenzy) our human player was not that athletic and did not play a single sport. However throughout all the regionals and nationals he made around 95% of his shots. In elimination rounds in Long Island he missed none of his shots. So why would teams instantly decide to go with a sports player for human player?

Anyways human player has a few things they are going to need to be able to do.

1.) be able to shoot into your robot. Yes you may say lets just shoot close, but if your human player can make it in your robot then that is less time your drivers have to take to chase a ball down and get it in the robot. Meaning you can shoot more over the same time.

2.) the human player needs to know when to shoot. If the robot is about to move the human player needs to be able to predict this movement.

3.) also the human player needs to know the rules of what she/he can do. Because penalities can cost matches no matter their size.

4.) Also needs to be able to know what is going on on the field.
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Timothy Delles - Clarkson University
2011 - Present: FRC Team 78 - AIR Strike
2011 - Present: VEX Team 78 - AIR Strike
2010 - 2011: FRC Team 3280 - Rhode Rebels
2001 - 2009: FRC Team 229 - Division By Zero
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