View Single Post
  #9   Spotlight this post!  
Unread 18-02-2006, 22:41
Mike's Avatar
Mike Mike is offline
has common ground with Matt Krass
AKA: Mike Sorrenti
FRC #0237 (Sie-H2O-Bots (See-Hoe-Bots) [T.R.I.B.E.])
Team Role: Programmer
 
Join Date: Dec 2004
Rookie Year: 2004
Location: Watertown, CT
Posts: 1,003
Mike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond reputeMike has a reputation beyond repute
Re: How Can I aim at the Vision Target Faster but without overshooting?

Quote:
Originally Posted by KenWittlief
an excellent example! Pan error is the error signal (distance) from where you want to be. Pan error / 5 means your feedback gain is 0.2

Im not sure why you need the +11. That seems to be a zero point error, or maybe there is a zero point error in your feedback signal?
Not sure what you mean by "zero point error" but the reasoning for the +11 is that eventually the motor would get to a point (say 133) where it was attempting to move the turret but did not have enough power too. So the +11 turns that into 144 and it moves the turret fine.
__________________
http://www.mikesorrenti.com/