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Originally Posted by Mr MOE
I have a question about scoring. Was scoring truly "real-time?" Was the score displayed somewhere for alliance members to see easily? Was the scoring via the cameras and auto counters as is in the competition manual, or were "human counters" necessary?
Also, now that folks have seen this game played, what do you think?
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OK, here goes.
There was not a real time display of the score. I don't know if it was because there isn't going to be one,or FIRST was focusing on getting the field working.
I'd say that they were making sure the field was fully working, which it was. To my knowledge there was only one interruption during game play. For some reason the field didn't choose who won autonomous mode, and it froze up. Other than that, the field seemed to do well.
We did start to rely on the HPs counting the number of balls they threw.
Autonomous.
Car Nack seemed to be right. That percentage will be even higher during elimination rounds, near 90%.
Defense.
Is very easy. Unless a robot plants itself down, which most don't, they will be defendable. You thought 2002 was a game for strong drive trains? You haven't seen nothin'.
Most teams mounted their shooters fairly low, which makes it easy to block shots.
Center goal.
If a robot can score 4 or 5 balls in the center goal while some one is playing defense on them, pick them. If that same team can score in either the center goal, or the corner goals with their load of balls, pick them.
Ramp.
While most teams have the ability to climb the ramp, if you play any sort of defense on them, they'll either tip over or not get on the ramp at all. And I don't mean tip over in a bad way, just that robots tip over easily when on the incline. Most robots that I saw tip weren't tipped on purpose. Overall the matches were played pretty clean. Rough, but clean.
Congratulations FIRST for making an awesome game. I'm looking forward to regional competition.