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Originally Posted by Rick TYler
That's interesting. The scoring things are all in the other Alliance's end (or at least the key component that allows bonus points -- like making 3-across patterns in '05), and there are three ways to get there: a 5-degree ramp leads to a bridge that turns left and goes across the arena to a right-hand turn down a 5-degree ramp on the other side. At both extreme sides of the arena is a 30-degree ramp that goes up to a 40-inch square platform and then down again on the other side. Under the bridge formed by the 10-degree ramp bridge is the "underpass" to the other side that is only 24 inches high.
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Great idea. Have balls, boxes, etc. on the opponent's side of the field, but keep the goals on your own side of the field, forcing teams to travel from one side of the field to the other and back again (you would probably have to make the scoring object small enough to fit under the bridge). The bottom would be a direct quick route; the top would take longer, but would be easier to do and would allow you to hold more scoring objects since you wouldn't be forced to fit them under the bridge. The sides allow a nice balance between quickness to the opposite end of the field and low CG (the robot would have to keep in mind CG, but wouldn't be forced to be as low as the 24"). The sides would allow you to carry more scoring pieces than going underneath, but not as many as the bridge which takes the longest.
For the end of the match, a robot on either 40" platform scores x points (the robot may not be touching the ramp though, they must be on the platform only), and a robot underneath the bridge scores y points (I'm not sure you want the same amount of points for being on the ramp and for under the bridge). A bonus is given for having robots in all 3 positions.