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Unread 27-02-2006, 08:01
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AKA: Dan Quiggle
FRC #0179 (Children of the Swamp)
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Re: 10 ball auto mode

Quote:
Originally Posted by M.O.R.T.
A simple bump will be enough to throw off someone's shot.

Am I wrong in thinking this?
I think thats exactly the case. If you don't have a solid way of holding your ground while you shoot, then you need a turret to shoot under duress. Although I'm wondering in the past even when you assign alliance partners to stick on someone like glue, yet they can't, how consistent Defense will be. A good zone defense would work well. But being right on somebody every time they shoot is harder than it seems. I think teams are going to have better luck if they shoot at the same time to throw off that over zealous defender that can't get 2 at once.
Another prediction I'm thinking might be teams that can shoot a huge amount of balls, but can't do it while defended might lose a lot of stock in the finals picking. They might have amazing statistics, but you'll find those matches were against opponents with poor drive trains/drivers/strategy etc.
Good defenders are a must in this game, and if you're robot is great I would anticipate Simone following you around the whole match every match. Also I think the top alliances will want a solid defender going into finals. I was wrong last year though as it turned out the top finals matches turned out to be a cap fest. I'm curious what Paul Copioli thinks about defense this year since they beat us in the Archimedes finals...
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