Thread: What If...
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Unread 01-03-2006, 19:36
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Re: What If...

As for the fact that a lot of designs are similar regarding the shooter mechanism, I think it's for 2 reasons.

1. No one has done this before so there isn't much variance from the standard time-tested way to shoot stuff.

2. The shooting mechanisms consisting of flywheel(s) and a plate(s) just work well.
Our team had an idea for a really interesting design consisting of a lot of arms on a flywheel but we never built it because it was way too complex, and actually impossible to aim due to the fact that the controller loops through the code about every 16ms.


Also, the no-extension rule is to prevent people from extending shields over the goals, which would make a really boring game.


P.S. what is a holonomic robot?
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