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Re: NASA/VCU field problems
I think the problems with scoring this year are due in large part to the game design. The scoring system this year must be "real time" due to the nature of the game. The balls are scored and then recycled back onto the field. This makes it impossible for spectators and game participants to keep score during the game. Compare this years game to 2004. They both used balls but in 2004 it was pretty easy for everyone (spectators and people actually on the field playing the game) to see who was winning. In 2004 a bunch of balls fell on the field, were scored in the goals on the field, the goals were capped, and robots could hang from the bar. A lot more scoring options than last year and this year. Back in 2004 it wasn't such a problem receiving the loosing score for your RP because it was pretty easy to know during the game if you were trouncing your opposing alliance. It is my understanding that the whole point of receiving the lowest score for your RP is to keep teams from completely beating up on their opponents. You want to "win" by one point. If the FIRST GDC continue design games like last year and this year where the players on the field basically have no idea what the score is until after the match is over then what is the point of receiving the loosing score for your RP if you win? Why not just do like any other sport and give you what you earn. I personally prefer the way the 2004 game was scored. It is easier to watch from the stands and you don't need real time scoring systems. Just count the balls in the goals, multiply by the caps, and add the bots hanging.
Last edited by ChuckDickerson : 03-03-2006 at 23:47.
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