THIS should give you an idea of how well the scoring system worked at GLR.
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There were three to five system reboots
About six re-starts - five software, one hardware.
Automatic scoring was unreliable. Went to human counters.
Lost match list during third match.
Teams -1, -1, -1 both won and lost many matches
Red started on offense no matter who won autonomous in way too many matches.
Chains did a good job at preventing lightning from striking players; not so good at dampening shots.
Winners became loosers and vise-versa early in the day; then it flip-flopped.