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Originally Posted by GaryV1188
There has to be a tie-breaker for teams with equal w/l/t records. FIRST has elected to set that up to be the losing team's score. This certainly can cause scoring for the opponents - as the triplets did this year. I recall seeing 67 pick up an opponent's tetra last year to score a row for them, for the same reason.
The fact that scoring for your opponent also increases their ranking makes this option better than the "running up the score" option, IMO.
Even more insulting would be to get ahead, then step back from your controls and stop playing. That's the "I can beat you with one hand tied behind my back" taunt.
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Actually, the ranking points are rather complex.
First is Qualifing Points (QP's)
Win - 2pt
Loss/DQ - 0pt
Tie - 1pt
In the event of a tie in QP's they use ranking points (RP's) which are awarded as follows:
Win - The lesser of
Unpenalized Alliance Scores from either Alliance
Loss - Penalized score of losing alliance
Tie - Penalized score of own alliance.
DQ - zero
I just finished a backup scoring sheet in excel, what a pain.