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Re: GP, Ramming, and Practice
I'll bring up a scenario that most certainly could happen--
Thursday afternoon: REDATEAM A has a really good defense bot. They need a little more practice, and it's their last match of three. BLUEATEAM A has the best shooter in FIRST. Period. It can beat any three other shooters, if it's working properly, calibrated, etc. REDATEAM A decides to practice on BLUEATEAM A, who just got onto the field for the first time. REDATEAM A beats up BLUEATEAM A, and in the process, damages the shooter and the BLUEATEAM A programmers can't see if their program even works or not.
Fast forward to Friday morning. REDATEAM A is allied with BLUEATEAM A in their first match. BLUEATEAM A has not had time for repairs, and they are against three good shooters. Who wins? The other alliance. Why? REDATEAM A damaged BLUEATEAM A the day before.
My point? If you are not careful who you practice defense on and how, you could shoot yourself in the foot.
I would support the signs for "Don't hit me" during practice rounds with one reservation: If a robot with one of those signs starts playing hard defense-more than incidental contact-they are fair game for the rest of the match, because they are ready for defense.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk

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