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Re: Highest seeded team not picked for finals
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Originally Posted by squirrel
Scouting is indeed very important. It is unfortunate that you didn't have the personpower to do it yourself, and also disappointing that FSN didn't get used. We think FSN is a good idea, but it seems like it needs enough teams to be willing to put the effort into getting it to reach "critical mass", and that didn't happen.
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Jack, I couldn't agree with you more! FSN will be a great resource in the future. Adam has created a really nice piece of software, but like any database, it requires data. This data only comes from people collecting it during matches and then uploading it to the server. I hope this tool doesn't loose any momentum during the off season, only gains more!
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Originally Posted by squirrel
The fact that you made #12 seed with such a small team, and with no practice, really says a lot about your team...you did great!
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This is why I am so proud of our team. This was a very difficult season for us. We may have set a goal that was a little too high. (I firmly believe in teaching these kids to reach for a higher goal, otherwise they could learn to be satisfied with mediocrity.) They didn't give up and ended up with a very respectable placement standing in the end.
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CalGames 2009 Autonomous Champion Award winner
Sacramento 2010 Creativity in Design winner, Sacramento 2010 Quarter finalist
2011 Sacramento Finalist, 2011 Madtown Engineering Inspiration Award.
2012 Sacramento Semi-Finals, 2012 Sacramento Innovation in Control Award, 2012 SVR Judges Award.
2012 CalGames Autonomous Challenge Award winner ($$$).
2014 2X Rockwell Automation: Innovation in Control Award (CVR and SAC). Curie Division Gracious Professionalism Award.
2014 Capital City Classic Winner AND Runner Up. Madtown Throwdown: Runner up.
2015 Innovation in Control Award, Sacramento.
2016 Chezy Champs Finalist, 2016 MTTD Finalist
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