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Re: The advantage of holonomic drivetrains
Just to throw my 2 cent's in... This year has been different than many other years in that you need the fine movements to shoot the balls, and the brute pushing force. In the end I think that because there are so many machines on the field at once, and you will be pushed at some point. It is better to have a quick machine that has a drive system that will facilitate power over finesse. The team I worked with, 388 had the omni system, it worked well, but when it came to side blows, the aim was gone... I know I'm going to start a riot by saying this, but personally I see no use of holonomic systems in the games thus far. Reason: there is too much pushing for a machine to not move so much so that fine movement or aim can not be lost by collisions from other machines. So until the point where we are in a maze and can not touch the sides, I don't see a good use of the system. But crab drive is another story, there you do have more traction when being pushed. My 2 cents, take it or leave it...
mark
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When you tell a student not to do it, you shouldn't do it. Or else you will wind up with a 3/8" drill bit in your finger... Like I did...
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