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Unread 29-03-2006, 01:08
=Martin=Taylor= =Martin=Taylor= is offline
run the trap!!!
FRC #0100 (The Wild Hat Society)
Team Role: Human Player
 
Join Date: Feb 2006
Rookie Year: 2005
Location: Bezerkeley, California
Posts: 1,255
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Re: HELP with drivetrain decision

Don't be jealous of teams with more motors in their drive trains.

My team built a six motor drive train this year and it wasn't nearly as impressive as I expected.

For one thing, even in full power we were unable to push most robots sideways. We could only push other teams in head-to-head pushing contests, which didn't occur very often.

With six motors constantly running we also burnt up a great deal of juice. We were often barely able to climb the ramp at the end of our matches (six motors isn't very helpful when you barely have any power).

To make matters worse, we often sucked up so much power that the circuit breaker would be tripped and we would die all together (this happened twice).

My advice to you is not to worry about it and leave out the two CIMs. If your using the KOP wheels (or any other kind of skyways) then you shouldn't have to worry about being pushed sideways, only head-on, which again, doesn't seem to occur that often.


It really depends on what kind of strategy you wish to pursue.