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Unread 29-03-2006, 01:47
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#0649
 
Join Date: Jan 2005
Location: Saratoga, Ca
Posts: 52
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Re: The advantage of holonomic drivetrains

649 decided on out holonomic drive train, because we had used it last year, and we thought we could step it up, and we did. Keeping the holonomic drive (we call it omnidrive) allowed our mechanical design team to concentrate on our shooter and ball train. If we had not reused our drivetrain scheme from last year, our shooter and ball delivery system would have been likely to suffer. Keeping the holonomic also allowed our programmer and our electronics guy (me) to do some neat stuff, that just wouldn't have happened on a normal drive train.

Simply put, the drive train did not serve us well in quals where one or both of our alliance partners were disabled, or worse, disabled each other. When we had a proper communication and competant alliance partners, it worked well, because we were able to harvest, and line up our shots in a much quicker manner then with a conventional drive train. Of course none of this panned in the QF because were were essentially out there alone, stuck as back bot