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Re: lamancy in the games
It's not just a comfort zone...it's also what they want to use. Balls are the most useable and most easily identifyable resourse for FIRST to use as a game componet. IT's not what they use...it's HOW they use it. Have you ever seen a game in which we needed to actually shoot balls out of our robot? Thats new. Thats what makes this year different and exciteing. I'd likt to see a game in which we'd have to shoot pool noodles out of our robot, but because shooting pool noodles isn't easy, they use the most simplest of componets to use....balls.
They only used Tetras once and Bins once. I don't see any replication of them.
Not only that, but it would be rather difficult if FIRST took a new object into the game every year, they would soon run out of ideas as to what to use. IT's not a bad thing that they use the same ojbects. It even helps when remembering older years and older models to help amp up.
FIRST does seem to have this logo-like trend...but until they use Tetra's and Bins in the next 2 years, I won't be convinced.
The games themselves are always exciteing. The only Game I was bored in was Stack Attack cause it as just a demolition derby.
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"For every great theory about design, there is a better and contradictory theory about design. And don't let the irony of that escape you."
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