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Unread 30-03-2006, 12:31
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Re: "Random" Match List Generation

Quote:
Originally Posted by Sean Schuff
That's a real double-edged sword, isn't it?! The nice thing about six teams on the field at a time is that all teams get more qualifying rounds which equates to more time to tweak an unruly robot and more time to play the game. For those teams that may only attend one or two events a year, more field time is a real bonus. Otherwise these teams are building a robot that sees action maybe a half dozen times.

The downside to more quailfying matches and more teams on the field, like you said, is the short duration between matches for any given team. We've dealt with short turnaround times in the past and it can be a real hassle, especially if things aren't going so well.

How about this for an off-the-wall game concept - not only random pairings but also a random number of robots on the field! Anywhere from 1-on-1 to 3-on-3! That would REALLY mix things up! ANd it would work for this years game! I think you're on to something Dave!
How about keeping the number of matches, but extending the day? Allow 8 or more minutes per match (instead of the usual 6 minutes) when the regional is small.

For example - MWR only had 60 total matches (12 per team for 30 teams). At regionals with 60+ teams (such as VCU), they were able to run 59 matches in the first day and 86 total matches. They did this by going from 9:20 AM to 4:12 PM at VCU versus 10:00 AM to 3:56 at MWR. So, if they ran the same schedule at MWR as VCU, they could slow down, still run 60 matches (12 per team) and not rush everyone on and off the field.
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Warning: this reply is just an approximation of what I meant to convey - engineers cannot possibly use just written words to express what they are thinking.