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Unread 30-03-2006, 14:05
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Matt Krass Matt Krass is offline
"Old" and Cranky. Get off my lawn!
AKA: Dark Ages
FRC #0263 (Sachem Aftershock)
Team Role: Mentor
 
Join Date: Oct 2002
Rookie Year: 2002
Location: Long Island, NY
Posts: 1,187
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Re: Competition Port

Quote:
Originally Posted by Donut
An alternative solution to solve the problem, build your OI with a kill switch programmed to disable all motor/pneumatic activity (our team has made it standard the past 3 years). Just another suggestion for team who do not want to build a switch to attach and remove.

Usually I'm using the kill switch because I've screwed up something in the code badly enough that the robot is dangerous, I wouldn't trust any input from the OI at that point, because the code can still override the motors at some later point, and I've seen it do it, for example

Mark McLeod: Is the robot killed?
Me: Nah, but there's no more steps, it won't move.
Mark McLeod: You're still hobbling around from the last time you said that, use the dongle.


Plus there's no easy way to enable autonomous "properly" with that, I don't like hacking around internals that don't need hacking.
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Matt Krass
If I suggest something to try and fix a problem, and you don't understand what I mean, please PM me!

I'm a FIRST relic of sorts, I remember when we used PBASIC and we got CH Flightsticks in the KoP. In my day we didn't have motorized carts, we pushed our robots uphill, both ways! (Houston 2003!)