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Originally Posted by Matt Krass
Usually I'm using the kill switch because I've screwed up something in the code badly enough that the robot is dangerous, I wouldn't trust any input from the OI at that point, because the code can still override the motors at some later point, and I've seen it do it, for example
Mark McLeod: Is the robot killed?
Me: Nah, but there's no more steps, it won't move.
Mark McLeod: You're still hobbling around from the last time you said that, use the dongle.
Plus there's no easy way to enable autonomous "properly" with that, I don't like hacking around internals that don't need hacking.
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That's a good point. We've always had the kill switch on the OI, and then the autonomous enable switch has been a seperate dongle that we can pull out if autonomous goes wrong. I don't want to have to deal with a 3 position dongle.