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Unread 06-04-2006, 15:37
Mazin Mazin is offline
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Re: 3ds max alternatives?

It'd be interesting to see the results of the Orange Project once it's available. Perhaps not Pixar quality, but I'm betting it's close.

Quote:
Originally Posted by lemoneasy
I used to play with Cinema 4D Release 9 studio alot, when I got 3ds max, I thought the layout was so much harder on max. I really like Cinema 4D, it had everything you could want, but max is just an industry standard, so I forced myself to move over to it instead.
I was under the impression that Maya was the industry standard.

Quote:
Originally Posted by abroerman
Results are important, but so is ease of use... blender doesn't seem to provide that.
Result-wise, blender-produced works can be indistinguishable from any other product. Interface-wise, blender is slightly strange, but I've found that after learning it (which any 3d package has its quirks), workflow is comparable.

Quote:
Originally Posted by lemoneasy
when I got 3ds max, I thought the layout was so much harder on max
Case in point

Quote:
Originally Posted by Mercury Rising
it just didn't have the simplicity of power that 3dsm has
I don't understand, would you care to elaborate?