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Unread 11-04-2006, 10:11
burkey_turkey burkey_turkey is offline
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AKA: Andrew
FRC #0422 (MechTechs)
Team Role: Mechanical
 
Join Date: Apr 2006
Rookie Year: 2004
Location: Richmond, VA
Posts: 161
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Re: Online Aim High Game

ok, im gonan try and tackle this one at a time. I worked on it for just a bit longer last night before my parents made me stop and get some sleep, but im planning on doing alot more today. keep in mind, at the start of yesterdays programing session, there werent even any balls yet, so i think i can do alot to day if i try.

OK, first thing - auton is randomized in the latest version. i dont think its online yet, but it is randomized now. there are also sounds, because i know its hard to see the lights in the green box.

next - getting stuck - what you need to keep in mind, is that the computer right now thinks two things are touching if their object boxes are touching. this means that when your robot is rotated, you need to imagine that the robot is inscribed in a rectangle that is paralell to al the sides of your screen. that is why two bots at 45 degree angles can run into stuff they arent even near. i tried somthing to fix that yesterday, but it didnt really work.

pushing - i did make a version where you can push, but calculating in the force of two robots on their direction and stuff is way to physicsy for me. i tried, but it ended up so that you can push other robots off the field, then they get stuck putside and cant come back in. very annoying. that why i want to amke seperate robot classes, because if i only have to caclulate one of the robots haivng enough force to push, then it will be easy and doable.

i had actually slowed down the rate of fire a bit. i wanted to try and make the dumping function not as obsolete compared to a shooting function that has 5 really good sweet spots, at least. eventually there will be a fast shooter with a small hopper, and a dumoing only robot who can push other non-dumping bots with a large hopper, and this wll be the imbetween bot. i need to make dumping more realistically attemptable.

FOR THOSE OF YOU WHO WANT A PLAY AGAIN BUTTON:
i tried and because i started thinking i would fail, everything, including the initial ariable declarations etc, is in scene 1 frame 1, so basically, if you are on internet explorer your replay button is f5, if you are on firefox, it is ctr + r

Moving the game info to your starting screen is somthing i had been thinking about since i first shoose its placement. i would like to ask though, why two bots are on the ramp? ya, i could moce the info, or i could put it both places. id like to hear at least 5 people say they want it moved or both places before i change somthing around like that.

and i dont think an AI is anywhere in the mix right now. in fact, of all the possible inproovements i will make to the game, an AI is just not going to happen. that would be the hardest thing ever and i just dont think its worth pulling my hair out for

finally, i would like to mention that sometime before noon, hopefully, but at least sometime today i will try and release the new physicsed version. last night i was trying to work out physics equations, but gave up, and made a stupid version of physics, but it looks better than i thought it would. however it made the game start to go extremely slow, so i would like to try and fix that before i release it. if you want it out though, just ask and i'll try and get it there.

-turkey

oh, and the slower physicsed version is at http://www.geocities.com/gogogadgetm.../aimhigh2.html

Last edited by burkey_turkey : 11-04-2006 at 10:24.