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Originally Posted by 114ManualLabor
I personally believe that a mobile shooter is the best option. I believe this not due to a winning attitude, but due to the idea of the acheivements. It is much easier to create a good ramp spammer than it is to create a shooter from the floor, and still be accurate.
A team will end up learning more and will end up with more knowledge if they design and effectively implement a floor shooter.
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Depends on what you're trying to learn. If you mean tracking algorithms, turret mechanics, and perhaps controls knowledge...maybe. But only if you have the resources. From far too much experience (myself the biggest offender), pursuing more than is practical for your team will get you more headaches and frustration than it will knowledge. A team that decides on a strategy, perhaps conservative, and pursues it to the best of their ability might learn more in terms of real-world knowledge and be more successful.
There aren't many companies that have the resources to pursue more than one industry...and the ones that do without the capability either fail or reorganize!
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