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Re: Lessons Learned the positive (2006)
As was stated during the pre-build anticipation back in December....this year's game was:
a) Great because it relied more heavily on the autonomous period; continue to push use of autonomous control in the future!
b) Great because there were many ways to score (hi goal shooter, low goal dumper, defensive blocking, bumpers; and BEST OF ALL, the added 'third-dimension' of the game with the up-ramp!
c) Great because alliance selection became all that more critical and scouting really came into play this year; lots of advances int he methods and tools that teams are using for scouting databases.
d) Great because it was a quickly-intuitive game to the guests and newbies watching the events.
e) Great because there were not many copy-cat designs at the championship (200+ different designs all doing the same thing....)..wow!
f) Great because FIRST gave us better tools to do the design (AutoDesk s/w and Easy-C s/w).
g) Great because the pits 9design, advertising, safety, etc) and the non-robot portions of the events (e.g. FIRST conference) are getting even stronger overall.
Looking forward to our 3rd year!
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The THUNDER just keeps getting LOUDER in 2008....
Team 1511 now supports over 15 FLL teams
RollingThunder....Winner of the 2007 Chairman's Award at Finger Lakes Regional and Spirit Award at Boston.....Winner of 2006 Finger Lakes Regional Engineering Inspriation and Boston Imagery awards.......Winner of 2005 World Championship Rookie All-Star (plus FLR Rookie All-Star, Buckeye Top-Seeded Rookie, GTR Champion, Spirit, and Inspiration)
"Gracious Professionalism is a WAY of life".....
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