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Unread 06-05-2006, 19:36
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Re: Fun post-season animation

Quote:
Originally Posted by abroerman
I animated the quad 'bot a couple weeks ago but never posted it; just a simple walk cycle. Forgive poor .gif quality

Good but I want to give a few pointers about it.

When animating a character I try to visualize how the character weight is going to be distributed. Your robot picks up two legs at a time one directly opposite of another leaving the other two to support the robot. If this robot did this in real life there would be nothing to stop the robot from falling to one side. (am I explaining this alright?)

Plus your robot's body is swaying side to side. This means that its throwing its weight to its side as it walks. In real life this would cause the robot to topple over since there is no foot there to stop the robots weight from going that way.

Its a good start and a little head bob when the feet lands would also make it a little more convincing. fiddle around with it and look at the way some animals use their four legs when that walk. (not trotting though they have to walk)

I have a animation of two little robots comming soon. There not that great of character modeling in the robots but I think I make it up with there animation.
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