Yeah, the physics aspect of the bot is pretty terrible, but haven't really cared to fix it. The real point of this was to practice rigging\texturing more than anything else.
I'm kind of abandoning this project (I lose steam pretty quickly if I don't care about something

) in favor of a paper model of Serenity, if anyone is familiar with the movie by that name or the show "firefly". I found one on the internet, but it is of pretty low quality, and lacks the detail I want. so I've set out in max to create one of my own. If you aren't familiar with papermodeling, it involves printing out templates onto card stock that you cut out, fold, glue, etc. The fact that the medium is a heavy paper means the mesh can't be all that detailed, you can see I'm keeping it pretty low-poly:
Right now I've only got the "head" and half of the "neck", it's going pretty slowly (with AP tests and all the make-up work from championships

)
I'll hang the model in my room when I'm done, it will probably be about 2' long. It will be sweet
