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Originally Posted by Philmont629
I like the theory behind Stack Attack, competitive box stacking that seemed fun. But sadly at GLR and WMR not much of that happened  . It seemed to me that this was the ultimate "box on wheels" game (not to insult anyones design) but most of the game time seemed to be focused on pushing boxes out of the scoring zones.
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Our robot was the ultimate "box on wheels". We never won any regionals but we won 3 out 4 mini-competitions we went to, including Battlecry, the IRI of New England. That's why Stack Attack was one of my favorites out of the games from 2002 on. However, since watching a video of Stack Attack recently, I realized that it was kind of a boring game. Autonomous was the most interesting part. What's cooler than a robot flying up a ramp at full speed into a wall of boxes?
I didn't like Raising the Bar because there wasn't much strategy involved. Usually the strategy was... hang. Throw your 6 balls into the goals, cap it and hang.
Triple Play is my favorite. I really like the games that took a bit of extra thinking. Aim High is one of those. Triple Play took a lot of thinking on your toes and it was very back-and-forth with rows and such. I liked the idea of extra points scored based on your strategy. Also, if you are behind, you can come back with a row. Aim High, you can't really do that. Also, our robot performed well... and stuff, but that's another story.
Aim High is wicked cool. Nothing is cooler than something shooting another something. It has to be the most impressive game thus far. What's more impressive than arbitrarily moving your robot, pushing a button, and having your camera re-aim your shooter dead on? So that the next person who came along and pulls that trigger will score. It's a really fun game to watch, but the design phase was painful. At least it was for us.