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Originally Posted by Mazin
Wait, make it jump back to the beginning in a single frame? That implies that there's only one thing visible at a time. Making it move in a continuous stream is a little trickier than just copying the keys. For one thing, the link constraint thingy needs manual adjustment, the other machines also do, some physics need to be resimulated, etc.
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hhmmmmmm..... It seems that you're not understanding what I'm trying to say (I have a hard time explaining things)
Think of it more like a spinning cog. Tooth A starts at the top (12:00) tooth B is somewhere pointing to the side (11:00). If you want to render a cog spinning you only need to render to the point when tooth B reaches the point where Tooth A was at the beginning. So tooth B is now at 12:00 and tooth A is now at 1:00. Then when you repeat the segment of video tooth B now jumped back to its original position even though it looks like it didn't move. And the Cog will continue to rotate.
Now take this and add it to your line of boxes.
Do you understand? If anybody knows what I'm talking about please help me try to explain it. It saves a lot of Keying time for me.