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Re: [Official 2007 Game Design] Game Elements and Subtasks
The FRC games that have appealed most to me have been those that offered teams a wide variety of challenges (multiple tasks: hanging, capping, scoring balls).
These games encouraged teams to think creatively about strategy. As a result they produced a wide variety of diverse designs with some robots focusing on particular tasks while others attempted to do everything.
I think it would be really cool to have multiple game pieces. Like say buckets and tennis balls. Perhaps teams would receive extra points for putting the game pieces together: filling the buckets with tennis balls and pushing them back to base.
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"Cooperation; because life is a team sport" -Philip J. Fry
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