
15-05-2006, 22:37
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...and you can't! teach! that!
 FRC #5402 (Iron Kings); no team (AndyMark)
Team Role: Mentor
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Join Date: Feb 2004
Rookie Year: 2004
Location: The Land of the Kokomese, IN
Posts: 8,491
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Re: [Official 2007 Game Design] Game Elements and Subtasks
Here's another idea. It seems that there are about fifteen threads that've floated around Delphi about how the game pieces have been triangles and circles and squares. How about just blowing all of 'em out of the water once and for all with three different game pieces on the field, one of each form (a four-sided pyramid, a cylinder, a cube) that must be assembled using reasonably strong magnets inside each piece. You then get the awesomeness of stacking without the ridiculous ease of knocking over.
__________________
William "Billfred" Leverette - Gamecock/ Jessica Boucher victim/ Marketing & Sales Specialist at AndyMark
2004-2006: FRC 1293 (D5 Robotics) - Student, Mentor, Coach
2007-2009: FRC 1618 (Capital Robotics) - Mentor, Coach
2009-2013: FRC 2815 (Los Pollos Locos) - Mentor, Coach - Palmetto '09, Peachtree '11, Palmetto '11, Palmetto '12
2010: FRC 1398 (Keenan Robo-Raiders) - Mentor - Palmetto '10
2014-2016: FRC 4901 (Garnet Squadron) - Co-Founder and Head Bot Coach - Orlando '14, SCRIW '16
2017-: FRC 5402 (Iron Kings) - Mentor
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