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Unread 15-05-2006, 23:24
Rick TYler Rick TYler is offline
A VEX GUy WIth A STicky SHift KEy
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Re: [Official 2007 Game Design] Game Elements and Subtasks

My only two years in FIRST have both featured fields with only limited 3D features. I want to see both a really tall scoring element (eight feet plus) and elevated structures that need to be driven over, around, or under.

The scoring things are all in the other Alliance's end (or at least the key component that allows bonus points -- like making 3-across patterns in '05), and there are three ways to get there: a 5-degree ramp leads to a bridge that turns left and goes across the arena to a right-hand turn down a 5-degree ramp on the other side. At both extreme sides of the arena is a 30-degree ramp that goes up to a 40-inch square platform and then down again on the other side. Under the bridge formed by the 10-degree ramp bridge is the "underpass" to the other side that is only 24 inches high.

Simple bots can climb the shallow ramp, turn across the bridge, and then go down the other side. It's not hard, but it is slow. Better bots can take advantage of the 30-degree ramps to go over, but there are only two of them, they are all they way on the outside edges of the field, and they are steep. Really creative bots can zip straight through under the wide bridge in the center. This gives a real challenge to teams that want one, but doesn't make the game impossible for BLTs.

We could also add some complexity by including scoring elements with a complex, hard-to-hold shape (see "tetras") and another simple shape (like a squishy ball). The complex shape could be worth more points, but be more complex. Another interesting spin on game elements would be to introduce something genuinely heavy, but not particulary hard to grasp. We have some barbells (little one-hand units) covered with a non-skid rubber-like material that might be just the ticket. I know for sure that they come in 5- and 10-pound weights. What would a robot look like that could lift and carry several 10-pound barbells under a 24-inch bridge, but still be able to lift them onto an 8-foot-high scoring cage? The weights have obvious safety issues, but it would put a premium on stronger mechanisms than we had in '06.

Now, as for the actual game, I don't have any idea except that it should involve either helicopters, boats, or bobsleds...
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