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Originally Posted by gobeavs
Well, the XB360 doesn't have 7 DSPs like the PS3 Cell processor has.....I wouldn't mind 7 additional number-crunchers to tear through physics calculations or AI if I were a developer. But I agree, Sony lost a lot of momentum - and the Wii picked up a lot of momentum.
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from what i understand its not really 7 extra number crunchers its actually just split number crunchers... like 1 for physics... 1 for textures... 1 for AI... etc etc...
so for programmers EACH PART OF THE GAME has to be coded diffrently and compiled diffrently for each processor... as apposed to the 1 main on the xbox360 where its 1 code 1 complie... =D
VIVA LA 360 + WII!!!